Examples » Histórico » Versión 1
Federico Vera, 2018-07-08 04:36
1 | 1 | Federico Vera | Here are some coding examples of `jdrawinglib`. |
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2 | Basically we have a [`Canvas`], and a lot of geometric elements. The canvas itself |
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3 | is a `JPanel`, so you can use it however you see fit, but for beginners sake we |
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4 | also have a [`CanvasFrame`] which is the one that we'll use in the examples. |
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5 | |||
6 | ## Usage Template |
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7 | The basic template to create a `CanvasFrame` and setting everything up is as |
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8 | follows: |
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9 | |||
10 | ```java |
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11 | import com.dkt.graphics.canvas.Canvas; |
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12 | import com.dkt.graphics.canvas.CanvasFrame; |
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13 | |||
14 | public class Template { |
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15 | public static void main(String[] args) { |
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16 | ////////////////////////////////////////////////////////// |
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17 | //The name that appears in the window |
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18 | String title = "Template"; |
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19 | //We need to create a new frame |
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20 | CanvasFrame frame = new CanvasFrame(title); |
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21 | //And make it visible |
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22 | frame.setVisible(true); |
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23 | //Set a size in pixels (whichever you want) |
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24 | frame.setSize(550/*width*/, 550/*height*/); |
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25 | //Extract a reference to the canvas from the frame |
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26 | Canvas canvas = frame.getCanvas(); |
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27 | //Tell the canvas to center the origin of coordinates, |
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28 | //which by default is located in the upper left corner |
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29 | canvas.setCenterOrigin(true); |
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30 | //Tell the canvas to invert the Y axis, this way we will |
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31 | //consider all positive Y increments from the origin of |
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32 | //coordinates to the title bar |
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33 | canvas.setInvertYAxis(true); |
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34 | ////////////////////////////////////////////////////////// |
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35 | |||
36 | // --> Application logic goes HERE <-- |
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37 | |||
38 | //In order for the elements to be drawn in the canvas, is |
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39 | //necessary to call 'canvas.repaint()' after we add the |
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40 | //elements to it. |
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41 | //PS: There's an autorepaint feature (disabled by default). |
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42 | canvas.repaint(); |
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43 | } |
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44 | } |
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45 | ``` |
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46 | |||
47 | The basic application logic is pretty simple, you create a new graphical |
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48 | element, modify its attributes and add it to the canvas. |
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49 | |||
50 | ## Basic graphical elements |
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51 | There are three basic _graphical elements_ all of which inherit from [`GraphicE`]: |
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52 | * `GraphicE`: The most basic elements, which are primarily defined by: |
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53 | * a color (more precisely a `Paint`) |
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54 | * a stroke, used to draw the element |
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55 | * and the possibility to be moved on the `(x,y)` plane |
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56 | * `GFillableE`: This extend a bit `GraphicE` by adding: |
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57 | * a `fill paint` which will be the one used to fill the element |
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58 | * and a `fill` flag which if `false` (_default_) will make `GFillableE` act as |
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59 | `GraphicE` regardless of the fill paint. |
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60 | * `Graphic`: This are containers for `GraphicE` objects, and allow the creation |
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61 | of complex graphics using affine transforms, clipping areas, etc. |
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62 | |||
63 | All of this elements are contained in the `com.dkt.graphics.elements` package |
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64 | |||
65 | ### Basic element list |
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66 | * `GArc`: An arc of an oval |
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67 | * `GCircle`: A circle (an oval contained on a square box) |
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68 | * `GImage`: An image, this object can also be used as `Paint` |
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69 | * `GLine`: Represents a line segment |
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70 | * `GOval`: An oval contained in a box |
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71 | * `GPath`: Represents an ordered array of pixels printed joining the points |
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72 | in order |
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73 | * `GPoint`: Represents a pixel in the screen, although it can be drawn as a |
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74 | cross. |
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75 | * `GPointArray`: Represents an unordered array of pixels. |
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76 | * `GPoly`: A closed `GPath` |
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77 | * `GRegPoly`: A regular polygon with a given number of sides inscribed in a |
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78 | circle |
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79 | * `GRectangle`: A rectangle, |
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80 | * `GString`: Represents a String on the canvas |
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81 | * `GVector`: A line segment with a small arrow on one end |
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82 | * `Graphic`: `GraphicE` container |
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83 | |||
84 | ## Graphical elements extras |
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85 | There are some extra classes in this library, some of them are pretty handy, and |
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86 | the others... not so much. The idea behind this classes was to show what can be |
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87 | done with a few graphical objects, but time passed, and some of them are pretty |
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88 | neat. |
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89 | All of this elements are contained in the `com.dkt.graphics.extras` package. |
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90 | |||
91 | Three basic categories can be found in the `extras` package: |
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92 | * Extensions of the `Graphic` class: |
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93 | * `GAxis`: Draws a set of Cartesian axes, with the possibility of having a |
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94 | grid. |
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95 | * `GGrid`: Draws a grid on the canvas. |
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96 | * `GPVector`: Represents a vector and it's projections. |
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97 | * `GVectorPolygon`: Represents a vectorial polygon. |
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98 | * `GPixMap`: Represents a pixmap (an image expressed pixel by pixel). |
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99 | * `GSprite`: An array of `GPixMap` used to create animations. |
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100 | * Additional components for the `Graphic` class: |
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101 | * `GClip`: Wraps a clipping zone. |
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102 | * `GTransform`: Wraps an affine transform. |
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103 | * `Formula` related classes: |
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104 | * `GFormula`: Solves an equation (`GCalculable`) for a given interval. |
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105 | * `GCalculable`: Wraps a formula in code. |
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106 | * `GCalculableTimer`: Solves an equation using multiple threads, this may sound silly, but check out [`ParametricFun`]. |
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107 | |||
108 | |||
109 | ``` |
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110 | //@TODO add code examples |
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111 | ``` |
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112 | |||
113 | [`Canvas`]: https://redmine.riddler.com.ar/projects/jdrawinglib/repository/revisions/master/entry/src/main/java/com/dkt/graphics/canvas/Canvas.java |
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114 | [`CanvasFrame`]: https://redmine.riddler.com.ar/projects/jdrawinglib/repository/revisions/master/entry/src/main/java/com/dkt/graphics/canvas/CanvasFrame.java |
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115 | [`GraphicE`]: https://redmine.riddler.com.ar/projects/jdrawinglib/repository/revisions/master/entry/src/main/java/com/dkt/graphics/elements/GraphicE.java |
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116 | [`ParametricFun`]: https://redmine.riddler.com.ar/attachments/193/ParametricFun.jar |